Review: Altdeus: Beyond Chronos is a VR Experience for Anime Fans

Altdeus: Beyond Chronos is an anime-inspired VR experience that knows its audience all too well. Drawing from numerous mecha influences, it hits all the right marks and tropes that fans love. As a VR game, it wants to welcome all players regardless of how enthusiastic they are about the medium. The result is a journey that will make players come back to see the story to the many ends. 

MyDearest Inc. is a studio that has built a reputation for creating some of the most detailed anime-inspired VR experiences. Altdeus: Beyond Chronos is no exception as it has been truly developed for fans of the mecha genre. While heavy on the anime influence, it finds a balance when it comes to being a VR game. 

It should be noted that this review of Altdeus: Beyond Chronos is based on the Oculus Quest 2 version of the game.

Welcome to Augmented Tokyo

Altdeus: Beyond Chronos is set 200 years in the future after the Earth’s surfaces were decimated by the Meteora (kaiju’s from space). To cope with living underground, what is left of humanity has become connected through virtual and augmented reality technologies (thus being free from the burden of choice). Players will take on the role of Chloe, a human who has been augmented to better pilot the Makhia (a mecha used to fight the Meteroa). Everything changes after an encounter with the Meteora that killed her friend, putting her on a path of vengeance.

From a story perspective, this is a game that was clearly made for the anime community. If you watch a lot of the stuff, then you could spot all the influence and medium tropes right away. From the start, one might gets the impression that the world building was heavily inspired by Darling in Franxx. That is not bad, but you will soon see the influence other works have had over it quickly as well. It’s very obvious with what it is drawing from and it fully embraces it with love.

A Texture Rebuild

Altdeus: Beyond Chronos is a follow-up to Tokyo Chronos but the stories aren’t connected. This is great for someone who is not too familiar with the overall series (like me). Instead, it allows newcomers to enjoy the experience. I was attracted to Altdeus because of the story, visual details and soundtrack. Yes, I’m a total sucker for games with anime-style games but getting my attention and keeping it are two different concepts. 

This is a visual novel that is rich in story and world building. While one will not expect too much action, you are still given many opportunities to interact with the world. What it lacks in regards to a heavy VR experience, it makes up for with a rich narrative choice. Players have to make a series of choices that will impact the course of the story. This plethora of narrative choices allows for multiple different experiences as no two playthrough will be the same. Thus allowing the game to truly be packed with replay value.

As a VR game, it finds the right balance between being an immersive experience and welcoming new players. Gamers are tossed into a visually detailed world that they could interact with to some degree. It’s a world that will impress anyone regardless of how often they have experienced a VR game. Its limitation is also a blessing for everyone. It won’t alienate those who are new the VR while enthusiasts won’t need too much space to enjoy the experience.

Finally; it would be a disservice to not acknowledge the game’s killer soundtrack. It works to set the atmosphere for what is happening while knowing how to put players in the right mood. There will also be moments when you just want to pause the story and enjoy the music as it’s that good.

For a Fallen Friend

Altdeus: Beyond Chronos is a great narrative journey but there are moments it should have been more. Its biggest shortcoming is that piloting the Makhia could have been done better. This could have been a moment to utilize the concept of VR but instead, it’s a bland moment that has you push some buttons and position your hands until the action is done. Players have no sense of control or agency, instead, they do very little and just watch the action happen. 

I’m not exactly expecting something as detailed like Vox Machine but there could have been a middle ground between that and what was presented. While it doesn’t detract from the overall story, for mecha fans, it is sure to be a let down.

This is Chloe’s reality

Altdeus: Beyond Chronos is an experience that was made for the anime community but wanting to be welcoming to everyone, regardless of how enthusiastic they are about VR. Despite some missed opportunities, this is an experience that should be used as a measuring stick in regards to making a quality anime style VR game. 

Disclaimer: The game used for this review was provided by MyDearest Inc. through KeyMailer.

Published for Retroware


John Romero is Auctioning his Copy of Doom II (Retroware)

In the spirit of Spring Cleaning, John Romero is auctioning some classic games from his personal collection. Among the games for sale is his floppy disk copy of Doom II.

Romero is auctioning five games from his personal collection on eBay, with Doom II being the most sought after. It is one of the original floppy disk copies of the shooter classic. This is a five disk set and does not include the original box but the winner of the auction can request the games be signed. He will also provide a certificate of authenticity of his prior ownership. The auction started on April 5th and will end on April 8th at 5:42AM (PST).

The other games that are being auctioned are The Arcade Machine (1982), Serpentine Broderbund (1982), Computer Baseball (both 1981 and 1982 version) along with The Wizard and the Princess (1980). These are the original floppy disk copy of the game and will come with the disk sleeves. However, Romero has warned that he can not confirm if the games work. The announcement was made in the following Tweet:

At the time of writing, there are 44 bids with the highest offering at $522.00. This is not the first time Romero has auctioned a personal copy of Doom II. He auctioned a copy back in 2017 that sold for $3,150. In 2018, he would auction another copy that sold for $3,200 as part of a charity to help two friends who lost everything during the Paradise fires. Given past trends, the disks could sell for anywhere between $3,000 to $4,500.

This is also not the first time Romero has sold gaming memorabilia from his personal collection. His personal copy of Wolfenstein 3D sold for $1,025, the iD Anthology sold for $1,130 and Daikatana sold for $243.50. Other memorabilia he has auctioned include a XL Doom T-shirt, a copy of Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture by David Kushner and his VIP pass to the Age of Empires II launch party (which took place in 1999). He has also sold games from his personal collection but had no involvement in its development.

Doom II: Hell on Earth was the follow up to the acclaimed game that popularized the shooter genre and was released for the PC in 1994. The game was later re-released on other consoles and the mobile device. Players will once again take on the role of the Doom Guy and fight the armies of hell (who are invading Earth).

John Romero is a pioneer in the gaming world having co-founded id Software in the 90’s alongside John Carmack and Tom Hall. His gaming credits include work on Wolfenstein 3DDoom and Quake just to name a few while also coining the multiplayer term “deathmatch”.

In 2015; he established Romero Games Ltd., an independent game studio located in Galway, Ireland. Their first title, Gunman Taco Truck was released in January 2017 and it was highly praised. Empire of Sin was the studios second title and it was released in December 2020 for all major consoles and the PC.

Published for Retroware

FanimeCon 2021 Announces They Will Go All Digital

After months of speculation along with the ongoing pandemic and the concern for public safety, it has been announced that FanimeCon 2021 will be an all virtual event.

The FanimeCon Chair Team announced that there will be no live event in 2021 and that everything will be hosted online. Those who purchased a pass will have it rolled over to the 2022 event. Since the official hotel block had never opened, anyone who booked a room outside of the official block will have to cancel it before the hotels deadline. 

Merchants and artists who have reserved a spot will be informed about their options in the coming days. FanimeCon is also working on ways the community could help support local artists who have been financially hurt during the pandemic. 

The announcement was expected by the FanimeCon community and was welcomed given the current situation. 

Information about the virtual panels and online events will be made available in the future. It’s unclear what an all digital FanimeCon will look like since this will be the first time the event has been all virtual. The 2020 event was cancelled and there was no officially organized digital version. 

In response to the 2020 event being cancelled, members of the community organized to host a series of unofficial digital events. These events were not coordinated by any staffer but instead organized at the last minute by volunteers. Members of the community would share stories in the unofficial Facebook group or host a virtual cosplay gathering.  

Several organizers also hosted digital versions of panels that have been a staple of FanimeCon. Andre Pena hosted several digital events along with his popular “Cthulhu for President!” panel. The Foundation for the Preservation of Gen 1 Pokemon only hosted the popular “Fifth Gen Isn’t Pokemon” panel. The Cosplay Wrestling Federation also hosted a few online panels along with a digital iteration of Fanimania. BAR Con also hosted their first virtual event that weekend with performances by Odyssey Eurobeat, Pheri, and Alicia (from Kyozo).

FanimeCon was not the only convention to cancel their live event during the weekend. The Game Developers Conference announced that they too will host an all digital event in 2021. Other conventions like BayCon and Sac-Con have already cancelled any 2021 plans in favor of 2022. Events scheduled for late 2021 are monitoring the pandemic before making the call to cancel live events. 

FanimeCon is one of the largest fan organized anime conventions in North America and has taken place during the Memorial Day weekend. From the special guests to the many cosplay gatherings and the musical performances, the convention is known for hosting a variety of events during a 24 hour cycle.

Published for Retroware
Note: This is my first published article for Retroware.