Capcom confirmes that Resident Evil 7 will not be a reboot

Kit Harington cast as the villain of Call of Duty: Infinite Warfare

Call of Cthulhu officially announced

Only 22% of Surgeon Simulator players have saved Donald Trump

Ubisoft new trademark for ‘Beyond Good & Evil’ sparks hope for a sequel

Game Review: Pocket Mortys

Release Date: January 13, 2015

Rating: RP (Rating Pending)

Staying true to what makes Rick and Morty a unique show, Pocket Mortys for the mobile device is a Pokemon-like game that is a treat for the fans.

One should not be quick to dismiss Pocket Morty as a cheap gimmick, as the game stands out from other free mobile titles while taking players on a journey that stays true to the tone of the show.

For those who are unfamiliar with Rick and Morty, the series follows the adventures of Rick Sanchez and his grandson, Morty Smith, as they travel either across the galaxy or between different dimensions and alternative realities. The niche of the show has been their surreal encounters mixed with Rick’s alcoholism and sociopathic behavior along with Morty’s naive but good natured outlook.

Overall; it’s basically Doctor Who on crack… and The Doctor is Trevor Philips from Grand Theft Auto V.

Pocket Mortys has the duo dragged into the world of Morty Training when the Council of Ricks (an inter-dimensional governing body that protects and rules over all Ricks) confiscate Rick’s portal gun after participating in an illegal fight. To reclaim his portal gun; Rick (C-137) must prove his worth by defeating several key Morty fighters and earn their victory badges.

Yeah, it’s literally Pokemon, complete with the same visual style and musical tone in the background (the word “Pocket” is in the title). This is not a bad thing and it should not dissuade gamers from playing, as the Pokemon setup actually makes Pocket Mortys a fun experience.

Players will have to train their Morty and catch new Mortys who have their own unique characteristics. At the same time, players will battle other Morty Trainers that are encountered in the game. Memorable characters and moments from the show also make an appearance, such as the Council of Ricks along with Birdperson.

Kudos need to be given to the development team for not forcing the micro-transactions as a key component of the game. Even though this is a freemuim game, the micro-transactions are not a nuisance and players will have a good time without having to pay anything.

Normally when a game mixes freemuim with a media license and rips-off another work it always results in a disaster. Yet, Pocket Mortys is the one exception to this notion as, overall, it’s a good game.

Pocket Mortys for the iPhone and Android is a game that stays true to the source material while guaranteed to get players “rickety-rickety-wrecked, son.”

Score: 8/10

Written for The Indiependent
1/13/2016
Original Article: Game Review: Pocket Mortys

5 memorable homages to David Bowie in Metal Gear Solid

The world of pop-culture suffered a tragic loss when David Bowie passed away on January 11, 2016. During his career; he released many memorable songs and performed in many critically acclaimed films while influencing a generation or artists.

Among those Bowie inspired was Hideo Kojima and that influence could be experienced in the Metal Gear Solid series. The game has made many references and taken influence from the works of Bowie.

These are the five memorable moments in Metal Gear Solid that were inspired by the works of David Bowie.

5. Diamond Dogs

One of David Bowie’s most memorable album and song was also the name of the mercenary army that succeed Militaires Sans Frontières after the events of Metal Gear Solid V: Ground Zeroes. It may appear that Kojima just made another nod to Bowie, but there is actually a hidden meaning behind the use of Diamond Dogs.

The album Diamond Dogs focuses on a dystopian future with themes of totalitarianism that were inspired by George Orwell’s 1984. The use of this title could also be a nod to the phrase, “the dogs of war,” a term often used to describe mercenaries thanks to Frederick Forsyth.

The concept of totalitarianism and the role of mercenaries in modern combat are both common themes that the series has examined.

4. Major Zero’s code-name

Major Tom is a character who has become subject of several David Bowie songs with “Space Oddity” being the most well known. He is an astronaut that meets a tragic demise after technical problems hurl his spaceship into the darkness of space.

During the Virtuous Mission in Metal Gear Solid 3: Snake Eater, Major Zero informs Snake that he will use the code-named Major Tom during radio chatter. While Major Zero claims its reference to the movie The Great Escape (named after a tunnel), it’s actually a reference to the character from “Space Oddity.”

3. A plethora of androgynous characters  

Besides his contribution to the musical arts, David Bowie will be remembered for his androgynous style that was best represented with his alter ego, Ziggy Stardust. This made him an icon in the LGBT community as he paved the way for other transgender leaders and icons as he took gender fluidity to the mainstream.

Ziggy Stardust also played a major influence on Hideo Kojima and the creation of many characters in the series. Among the most notable examples are Raiden and Vamp‘s depiction in Metal Gear Solid 2: Sons of Liberty. One also has to note how Solid Snake underwent a transformation from being masculine figure in Metal Gear Solid to an androgynous figure in Guns of the Patriots.

The influence of Ziggy Stardust was not limited to male characters as several female characters were also created with an androgyny style. Strangelove from Peace Walker and Olga Gurlukovich from Sons of Liberty would be among the best examples to look at.

2. The Fury

Another tribute to “Space Oddity” in Metal Gear Solid 3: Snake Eater comes in the form of a cosmonaut who is engulfed in total rage. The Fury is a member of the Cobra Unit who is deployed to stop Snake before he could infiltrate Groznyj Grad.

Like Major Tom, The Furry was a space explorer who suffered after the computers in his spaceship malfunctioned. Rather then drift away into space, he was burned alive upon returning to Earth. The pain he suffered gave him a new vision of life as he was from that moment consumed by anger.

The Fury is just one of many moments in the game that explores the forgotten dark side of the Space Race.

1. The Man Who Sold The World (Spoiler Alert!)

This iconic Bowie song is played at the beginning of Metal Gear Solid V: The Phantom Pain and is the name of Episode 46. The song tells the tale of a person meeting their doppelganger while exploring the themes of multiple personalities. However, its inclusion was a major spoiler as fans were quick to deduce that the character they are playing as is not the real Big Boss.

During the events of Ground Zeroes, an MSF medic was badly injured while Big Boss fell into a coma. After undergoing facial reconstruction surgery along with hypnotherapy, the medic became a body double known as Venom Snake.

When the real Big Boss returned to the world, Venom Snake was also awoken and are immediately hunted by XOF. Following their escape from a military hospital, Big Boss begins establishing Outer Heaven while Venom Snake helps spread the legacy of Big Boss with Diamond Dogs.

This could either be the most brilliant twist or one of the dumbest endings, but it could be denied that “The Man Who Sold The World” played a major role in creating this plot line.

The world may have lost David Bowie, but his legacy will live on through his music, films, and the works of those he influenced.

Written for GameSkinny
1/12/2016
Original Article: 5 memorable homages to David Bowie in Metal Gear Solid

 

Game Review: The Mean Greens

Release Date: December 2015

Rating: RP (Rating Pending)

Many old school gamers will recall the Army Men series during the Fifth-Generation era and how it depicted the age old battle of Green vs. Tan. Those who wish to once again experience that war will take a liking to The Mean Greens for the PC.

The Mean Green is a third-person multiplayer shooter that has players fight as either the Green Army or the Tan Army in maps based on household locations. Individuals who either enjoyed the classic Army Men games or are bored with shooters that focus on gritty realism will enjoy this unique title.

The game offers players 10 maps to battle in along with a selection of 10 different gameplay modes. The gameplay modes are the basic ones found in any multiplayer shooter which include Death Match and Capture the Flag.

While the gameplay modes may not bring any wow factor, it’s the layout and design of the maps that make this game memorable outside the nostalgia elements. The Mean Greens features levels that are either inspired by moments from Sarge’s Heroes or are original designs that fit well into toy world setting. Overall; Virtual Basement did an excellent job of using the Unreal 4 engine to create these detailed maps that player will appreciate.

The Mean Greens’ greatest achievement overall is it’s so well made, that an old school gamer will forget how awful most of the Army Men games were. Come on let’s be honest; with the exception of Sarge’s Heroes and Air Assault, most of the Army Men games were either mediocre or just awful.

Some may feel the games only straight comes from its nostalgia factor, this is a wrong assumption to make, as any gamer will enjoy The Mean Greens regardless if they played Army Men. However there are a few issues that are holding it back and might make a gamer second guess themselves.

The biggest issue that plagues The Mean Green is the lack of a single-player campaign, which creates two major problems; the first is that the Army Men games were mostly known for their single-player campaign. The second is that there are already too many multiplayer games available on Steam while the most popular ones are free to download. Plus, The Mean Green mostly appeals to a niche audience- there have been a few times where finding an active server has been difficult due to be a limited amount of players.

Despite those minor setbacks, The Mean Green is a multiplayer shooter that will appeal to both old school gamers who want a nostalgic battle or a new generation of gamers who want to play something different on the PC.

Rating: 7/10

Written for The Indiependent
1/9/2016
Original Article: Game Review: The Mean Greens

Game Review: Grand Theft Auto: Liberty City Stories (iOS)

Release Date: October, 2005 (Initial)

RatingM (Blood and Gore, Intense Violence, Strong Language, Strong Sexual Content, Use of Drugs)

1998 was the year when the criminal underworld of Liberty City would be changed forever thanks to the return of the prodigal son, Toni Cipriani. It was a defining moment in the 3D-era story arch, and gamers could now return to the city that introduced them to a life of crime with Grand Theft Auto: Liberty City Stories for the iPhone.

Grand Theft Auto: Liberty City Stories is no stranger to mobile gamers as the original was released back in 2005 for the PlayStation Portable. Yet its arrival adds verity to a platform dominated by unique puzzle games, arcade ports, and freemuims that are an embarrassment to gaming. While casual gamers are consistently blowing their money to progress in some freemuim title, more dedicated and experienced gamers could enjoy this overlooked classic any time they want.

The story is set before the events of Grand Theft Auto III as the Leone Family are fighting both the Sindacco and Forelli’s for control of the city. Everything changes when Toni Cipriani returns from exile to once again serve Salvatore Leone. However it’s not the welcome he anticipated as he must once again start from the bottom and work his way up. Not helping his cause is the Leone Family being threatened by internal conflicts while Toni must also struggle to earn the respect of his mother.

It’s the classic crime story that fans love with The Sopranos and the works of Martin Scorsese being an obvious inspiration. At the same time it feels like a retelling of Grand Theft Auto III only with real character development as players witness the transformation of Cipriani as he grows to become one of the most notable leaders in the Leone Family.

For gamers who grew up playing the Grand Theft Auto series on the PlayStation 2, Liberty City Stories will feel like a crime spree down memory lane. Old school gamers will feel right at home as they return to the original Liberty City and interact with the characters they fell in love with back in 2001.

In regards to its gamplay mechanisms, it has the classic setup used in GTAIII along with features that were introduced in Vice City. Unique to the iPhone version is an auto-save feature that makes it more convenient for players to pick up where they left off. Add the sharper graphics that neither the PSP nor PS2 version had, and it makes the iPhone version superior overall.

However it’s far from perfect as it, too, has a few minor flaws with the most obvious being that the controls are a slightly difficult to use. Unfortunately this has been a problem that has plagued every version of Grand Theft Auto for the iPhone, hence most gamers will most likely be used to it by now.

Another issue is that Michael Madsen did not return for the role of Toni Cipriani, but this is something that can be easily overlooked if one feels that Danny Mastrogiorgio did an excellent job.

Despite its minor flaws, this is a good game to have for gamers who either have been looking for a good game for their iPhone, or need to kill time on their commute because they are not dumb enough to find Candy Crush challenging.

Grand Theft Auto: Liberty City Stories is not only a nostalgic crime spree but the games return to the mobile platform. Gamers who miss the good old days of the Sixth Generation console era will enjoy the return to Liberty City in the role of a familiar character.

Rating: 9/10

Written for The Indiependent
12/30/2015
Original Article: Game Review: Grand Theft Auto: Liberty City Stories (iOS)

5 controversies that will haunt the legacy of Metal Gear Solid V: The Phantom Pain

Metal Gear Solid V: The Phantom Pain was a long-awaited game in an iconic series, and one of the most highly anticipated games of 2015. It’s also a game that has been plagued with a lot of controversy during its development.

From a new voice actor to the infamous Kojima/Konami dispute, Metal Gear Solid V: The Phantom Pain has seen its fair share of turmoil. And some of those controversies could haunt the game forever. In honor of it being the fifth MGS title, here are 5 MGS V controversies that the game might never shake off.

5. Microtransactions

As the release date approached, it was unveiled that microtransactions would be part of the online experience. Players who participated in the PvP feature could develop extra Forward Operation Bases (FOB), using MB Coins as currency.

Fans were outraged, as the practice of microtransactions has been very controversial in the gaming industry. Other games have faced the same kind of backlash when opting for microtransactions in the online gameplay.

Things only got worst when Konami introduced FOB insurance, a feature that has players pay real money to recover lost resources. This only added fuel to the fire. Players bemoaned the microtransactions, while many in the media were quick to denounce the feature.

4. Kiefer Sutherland replaces David Hayter

The first big controversy to hit Metal Gear Solid V: The Phantom Pain was the rumor that David Hayter would not return as the voice of Big Boss. Gamers were shocked to learn that the rumors were true, and that he had been replaced with Kiefer Sutherland.

Fans of the series were either outraged or conflicted, as Hayter had been the voice of Snake and Big Boss since Metal Gear Solid. On the other had, Sutherland was well-known for his role as Jack Bauer on 24, so we knew he had what it took to play a badass character.

But here’s one of the biggest problems: Big Boss is driven by resentment and the desire to continue the legacy of his mentor. Jack Bauer is the personification of a hero America needed to look up to in the aftermath of the 9/11 attacks. We all wondered whether Sutherland would be able to separate himself from that patriotic role and bring to life the much darker motivations of Big Boss.

3. Quiet’s outfit and sexual assault

The portrayal of women in gaming has been a hot topic issue in recent years, and the use of rape in games is always a lightning rod for controversy. So it should not have been a surprise when gamers had a problem with Quiet’s skimpy outfit and the use of sexual violence.

Back in December 2013, it was revealed that the ESRB had listed Sexual Violence among the reasons why Metal Gear Solid V: Ground Zeroes had received an M rating. This was because of an audio recording of Paz being gang-raped while she was detained at Camp Omega. Even though it was an audio recording, many gamers found it to be very disturbing.

And most of us were not too pleased with Quiet’s lack of clothing, along with the fact she never speaks. As if that wasn’t bad enough, the beginning of Mission 45: A Quiet Exit, shows Quiet narrowly escaping sexual assault by a soldier.

Many felt that her attire was at best juvenile and at worst incredibly sexist. And the lame excuse they gave us doesn’t really help either. She breathes through her skin because of the parasites? Sure. It seems that if hypnotherapy and extensive facial reconstruction can turn a random medic into a supersoldier, someone in the MGSV universe would be able to create more breathable fabric.

2. Ground Zeroes short playtime

Metal Gear Solid V: Ground Zeroes and The Phantom Pain were first announced back in 2012 simply as Metal Gear Solid: Ground Zeroes. However, the project was split due to the long development time and Kojima’s desire to give players a sample of what to expect.

Gamers were excited to sample the next chapter in the iconic series, until it was revealed that it had a playtime of only two hours. Many felt that Konami was trying to pass off a demo as a real game

Kojima assured gamers that there was more to Ground Zeroes then the main game, but fans were not appeased. The controversy forced the game to undergo several price cuts before and after its release. But for some fans, that still wasn’t enough.

1. The Kojima/Konami dispute

Of all the controversies that have plagued the development of Metal Gear Solid V: The Phantom Pain, none has been as detrimental as the feud between Konami and Hideo Kojima.

News of a breakdown in their relationship first became public when the Kojima Studios credit and Kojima’s name were removed from all promotional material for Metal Gear Solid V: The Phantom Pain. Konami also removed his name from the game’s official box art.

Next came one of the most controversial decisions of the year: Konami announced that production of Silent Hills had been canceled. The announcement enraged gamers, and Guillermo del Toro announced that he would never work on another video game.

Allegedly, the root of the dispute is that Konami is undergoing a change in structure, and they want to focus more on mobile gaming. At the same time, the leadership at Konami was not happy that the production host of The Phantom Pain had hit $80 million. More than likely, those were both contributing factors to the fallout.

The dispute has been a disaster for Konami’s public image, as most of the gaming community has sided with Kojima. The industry has taken a more mediated approach, either asking that they bury the hatchet or passively taking a pro-Kojima stance.

Despite the turmoil, Metal Gear Solid V: The Phantom Pain is one of the best games of 2015 and a fitting conclusion to the series. Did any of these controversies make you reconsider the game? What’s your opinion on some of these issues? Let us know in the comments below!

Written for GameSkinny
10/11/2015
Original Article: 5 controversies that will haunt the legacy of Metal Gear Solid V: The Phantom Pain