5 Games That Failed But Earned A Second Chance

The path to success is always met with a series of failures, and the gaming world is no exception. Not every game series started with a major hit, as several iconic titles had a rocky start.

The following are examples of five major games that failed at first but the creators worked to learn from their mistakes.

5. Driver 

The series started as an icon during the days of the PlayStation but became a joke when Driv3r failed to redefine the genre. A follow-up, Driver: Parallel Lines, was also met with modest reviews by critics and failed to reignite gamers’ interest. By the time gaming entered the Seventh Generation, the series was almost forgotten.

After Ubisoft acquired the rights to the series, they aimed to redeem it for the fans. Driver: San Francisco abandoned the GTA-style elements and returned the series to its roots while introducing new gameplay content. This paid off, as Driver: San Francisco was highly praised by critics and became a hit among gamers.

4. Just Cause

This was one of those games that had a good concept but terrible execution. Just Cause has Rico Rodriguez working to overthrow a South American dictator by waging a guerrilla war alongside rebel factions.

However, its clunky function along with poor control setup earned it mediocre reviews from critics and gamers. It also failed to standout from games like Mercenaries: Playground of Destruction and Grand Theft Auto: San Andreas.

All the game needed was a little polishing, and it paid off with an iconic sequel. Just Cause 2 kept the premise of the original, but had smoother controls and gave players a more reliable gaming experience.

Gamers fell in love with Just Cause 2 so much that a group of dedicated fans created a multiplayer function that received the blessing of the game’s developers. Meanwhile, Just Cause 3 is in the works and is set to be released sometime in 2015.

3. Hitman

Mr. 47’s introduction to the gaming community didn’t go as Eidos and IO Interactive planned. Despite its unique premise, Hitman: Codename 47 suffered from poor controls and clunky gameplay. Critics were not impressed, but it did develop a small cult following.

One thing gamers had to admire about Eidos was their ability to learn from their mistakes and apply that knowledge to sequels. Hitman 2: Silent Assassins fixed the clunky gameplay and presented a polished second chance for Mr. 47.

The sequel was highly praised by critics and fans. Its success was followed by Hitman: Contracts, a retelling of the first game by recreating several of the original missions.

2. Killzone

The series has become staple for PlayStation gamers, but many forget the game failed to be a classic when it was first released. The original game for the PS2, a fast-paced action shooter set in a futuristic conflict zone, was marketed as Sony’s grittier rival to the Halo series.

However, the game was met with mediocre reviews and was mocked by gamers for failing to live up to the hype. This could have been the end of the Second Extrasolar War.

The series earned a little redemption thanks to Killzone: Liberation for the PSP. But more needed to be done save the series. Lessons were learned in time for the Seventh Generation consoles, and the result was Killzone 2.

The sequel was a hit among gamers and was praised by critics as one of the best shooters for the PS3. Its follow-up, Killzone 3 improved an already successful setup and avoided being branded as a Call of Duty knockoff.

1. Grand Theft Auto

A game series doesn’t become a cultural landmark without going through some trial and error. The series started as an innocent racing game titled Race’n’Chase, before a glitch convinced DMA to create what is known as Grand Theft Auto.

The game was a success on the PC, but failed to gain the attention of console gamers and received mediocre ratings. Grand Theft Auto 2 did no better. This would have been the end of the series unless real changes were made.

Grand Theft Auto III took the concept of its predecessors and incorporated it into a 3D environment. The result transformed the video game world, moving it from being a niche culture toward becoming part of popular culture.

Its success was followed with Grand Theft Auto: Vice City  along with Grand Theft Auto: San Andreas, which broke its predecessors’ records and raised the bar for the gaming industry. At the same time, the concept of open world-gaming became of the most popular genres.

The legacy of the series has not ended, as the 2013 release of Grand Theft Auto V sold over $1 billion in three days, making it the fastest-selling title of all time. The PS4 and Xbox One ports were released in late 2014, but gamers are still anticipating the PC version.

The moral of the story is that everyone will fail, but a successful person or company can and will learn from their mistakes.

Written for GameSkinny
1/4/2015
Original Article: 5 Games That Failed But Earned A Second Chance

Op-Ed: Grand Theft Auto V removed from retailer due to guilt and slander

Sexual violence is an ugly aspect of our society that has a lasting impact on the victims. It’s an issue that needs to be addressed in society and taken seriously by the criminal justice system.

Alleging one of the greatest cultural works encourages sexual violence and then strong-arming retailers with guilt isn’t one way to bring better awareness. Unfortunately a victim of domestic violence (going by the pseudonym of Nicole) chose to take this path by circulating a petition that slandered Grand Theft Auto V than bullied Kmart and Target Australia to remove it from their shelves.

It’s important to know that at no point in Grand Theft Auto V are players asked or required to participate in acts of sexual violence. There are also no moments in the game that features the player perpetrating such a criminal act on a female non-playable character (NPC).

The petition that circulated on Change.org claimed that Grand Theft Auto Vencourages and rewards players for sexually assaulting women. Her only evidence is a YouTube video that demonstrates a players encounter with a prostitute, a trivial feature that has been available since Grand Theft Auto III.

This is has not been the first time the game has been denounced for allowing players to have interactions with prostitutes. However most critics who have denounced the content have been taken seriously in resent years. This is due to a story influenced by Jack Kerouac and Hunter S. Thompson that presents an in-depth analysis of the American Dream in a post-2008 crash society. Bickering over an insignificant content to the game gives the impression that they are too stupid to understand its literary content.

Unlike the few irrelevant critics, this petition has fooled 40,000 users and convinced many that the game “encourages kids” to participate in some acts of sexual violence. The result has been two major retailers having pulled the game and reignite a controversy that should have been dead. Worse is that Nicole has had the audacity to brag about her action while demonizing gamers.

So it should not be surprising that the gaming community has come to Rockstar’s defense by circulating another petition while denouncing Nicole’s unfounded and damaging accusation.

Many have felt that Nicole’s petition was based on her not being informed of the game’s content and story, but that is just sugar coating it.The content of the petition was not based on misinformation or a response to Gamergate but the intent to damage. This was all about Nicole wanting to advance her own political ambitions by leaching on a social issue that matters to many.

Following in the footsteps of Jack Thompson, anti-video game activist and disbarred lawyer, this has been a moral crusade based on lies to deceive the public. Adding more insult, she is constantly referring to the game as a product targeted to kids while assuming gamers are kids. This despite the fact that the average gamer is in their late 20s and the game was made for adults.

Nicole is no hero looking out for those who been the victims of sexual violence. The real heroes are those who refuse to accept what happen to them while working not only to seek justice for themselves but for others. They are also the ones who are fighting to have the law take the crime seriously while pushing for stronger punishments against rapists.

It should also be noted that Change.org needs to to be held accountable for allowing such a petition to be passed around without checking its accuracy of its claim. Was the petition actually fact checked by an admin or does any social justice warrior gets a free pass?

Sexual violence is a problem that could only be addressed by fighting for the rights of the victims to seek justice, not slandering a work of art. In the end Nicole is no hero, she is just another opportunist pushing her own political agenda on the backs of those who have been the victims of sexual violence.

Written for Digital Journal 
12/11/2014
Original ArticleOp-Ed: Grand Theft Auto V removed from retailer due to guilt and slander

Metal Gear Solid Does Not Need a Remake

In this age of cultural bankruptcy that is dependent on remakes and reboots, it needs to be stated that not all classic works need a makeover just to be more appealing for a new generation.

These classics have survived the test of time to have a massive impact on pop culture but do not need a makeover that will devoid it of what originally made them a landmark or have its message watered-down to appeal to a broad audience (the RoboCop remake being an excellent example).

The same could also apply to classic video games that are significant to the cultural arts. As with movies, the concept of what made it significant is lost in the need to re-imagine it for a new audience. It may have worked well for Resident Evil in 2002 but the GoldenEye remake in 2010 failed to live up to the legacy of the original.

Yet from time to time, Hideo Kojima has voiced his support for remaking Metal Gear Solid, his greatest masterpiece and one of the most iconic games of all time. Most recently he expressed at Gamescom 2014 how he hopes the original game could be remade using the Fox Engine.

It’s understandable that Kojima wishes to see his masterpiece recreated for a new generation of gamers but the reality is that Metal Gear Solid needs to be remade as badly as The Godfather. Its one of those classics that are so timeless that no remake will do it justice or at worst be a work of blasphemy.

This has already been proven when the game has remade for the GameCube back in 2004 as Metal Gear Solid: The Twin Snakes. This updated version included improved graphics, extended cutscenes and infusing the gameplay mechanisms from Metal Gear Solid 2: Sons of Liberty. While the game was praised for rebuilding an iconic, a lot of the aesthetics that made the original a masterpiece was lost.

The most obvious was the remade cutscenes relied too much on over the top action that were so campy that it devoid the game of its dramatic aspects. At the same time the performance of the voice actors lacked the theatrical depth that allowed the player to have an emotional connection with the character. Metal Gear Solid was one of the earliest games to feature a real dramatic presence driven by the strong performance of the voice actors, but most of that would be lost in the remake.

Most players had some remorse after defeating Psycho Mantis while feeling a sense of sorrow when having to fight Sniper Wolf. Yet all that emotional connection was lost in the remake.

Not helping The Twin Snakes was how the new gameplay mechanism took the challenge out of memorable boss fights and made the overall experience lack any significance. Classic moments that required carefully timed tactics lost there challenging aspect with the new mechanisms.

The best noted example was the boss battle against Revolver Ocelot while the Arms Tech President tied up in the center while strapped with C4. In the original game, players had to outflank Ocelot then properly time when to take a shot while avoid hurting the hostage. In the remake all the player had to do was stand in a corner and aim in first-person view then shot.

The duel against Revolver Ocelot is one of the most memorable boss battles because it required the player to think before acting. Meanwhile The Twin Snakes made it into a simple battle that lacked a challenge. The same could be said about other boss battles in the game that lost their significance because of the new gameplay mechanism.

Finally the new musical score composed for the game along with re-tuning some of the classic did not help make The Twin Snakes a better game. The musical score help drive the emotions of the moment while adding to dramatic tone. The new soundtrack did its best but lacked the same passion as the original.

If the GameCube remake failed to live up to the legacy of the original than Kojima shouldn’t expect a Metal Gear Solid built on the Fox Engine to create the same momentum. Another remake will water down its themes even more and rob it of the elements that made it significant.

Metal Gear Solid is one of the most important games ever developed while its legacy has made it an icon of pop culture. It doesn’t need to be remade just to appeal to a new generation because a real gamer should respect its legacy for what it has accomplished for the gaming medium.

Written for GameSkinny
08/27/2014
Original Article: Metal Gear Solid Does Not Need a Remake

‘Grand Theft Auto: Online’ mod allows players to rape others

‘Grand Theft Auto: Online’ may have been developed to allow gamers to build their own criminal empire online, but some may have take it too far by developing a mod that allows players to rape others.

This mod was developed and used by a few players trying to “troll” the games online community and is not connected or endorsed by Rockstar Games.

The mod allows the player to manipulate their character and the environment to allow them to force themselves onto other innocent players in a very sexual manner. To develop such a mod would require a player to tamper with the game engine, which could get a player banned from the servers if caught.

News of the mod was first reported by players on Reddit with the username, mrerikmattila, who reported having such an encounter with a player named DEEPER_IN_DA_ASS. The user further elaborated the encounter with Patrica Hernandez of Kotaku.

Hernandez elaborates that while such encounter are rare, there have been videos found on YouTube showing hackers sexually assaulting other players in the game. She also hints that Rockstar may need to do another round of house cleaning to crackdown on hackers who tamper with the game engine.

News of the mod has repulsed many gamers who find it to be distasteful and disturbed by the fact some one took the time to make such a program. One user stated on Kotaku, “What the hell kind of person starts playing GTA and thinks, “I wonder how I can make these characters rape each other?” Worse, what kind of person then dedicates actual time and effort to making this a reality?”

Grand Theft Auto V was released on September 17 and it has been highly praised by critics as one of the greatest games developed for the PlayStation 3 and Xbox 360. Grand Theft Auto: Online is the multiplayer feature and it went live two weeks after the games launch.

Written for Digital Journal 
08/12/2014
Original Article: ‘Grand Theft Auto: Online’ mod allows players to rape others

Alien: Isolation still haunted by the failure of Colonial Marines

Sega and Creative Assembly are attempting to redefine the horror-survival genre with Alien: Isolation, but every attempt to demonstrate the games uniqueness has been overshadowed by the failure of Aliens: Colonial Marines.

Recently OXM reported on the struggle Creative Assembly is having in promoting the game while trying to escape the shadow of Colonial Marines. The article noted that many gamers who sampled the demo at E3 2014, tried to play the game like a shooter rather than a horror survival.

The games presentation and demo at E3 2014 had been praised by critics but gamers are still bringing up comparisons with Colonial Marines.

When the game was first unveiled on January 7, gamers were a little weary of the announcement with most of them expecting the it to be a failure. Since then; any news or preview about Alien: Isolation has always been meet with remarks that bring up the failure of Colonial Marines.

The moment an article about Alien: Isolation is published on a news site or posted on a aggravator site like N4G, the discussion will quickly be dominated by expectations of failure while citing Colonial Marines as an example of what to expect.

In response to the negative backlash, several game pundits were trying to assure their readers that Alien: Isolation will not be a disaster while encouraging them to give it a chance. Many were quick to point out that the game is influenced by Ridley Scott vision and not the James Cameron film.

However gamers had been quick to dismisses the pleas of giving the game a chance.

Alien: Isolation will be released on October 7, 2014 for all major consoles and the PC. With so much bad publicity, the development team will be under a lot of pressure to avoid another disaster like Colonial Marines

Written for The Gamers Progress
06/15/2014

Glenn Beck illogical opinion about ‘Watch Dogs’ ridiculed by gaming community

Glenn Beck has created a firestorm of laughter and backlash among the gaming community after denouncing Watch Dogs for teaching kids how to hack.

During a segment about the effects of video games on children, Beck claims that Watch Dogs teaches the player how to hack into other peoples smartphones and computers to collect personal data for their own personal use.

Beck further stated during the segment, “The idea here is they are teaching you to hack and then become the ultimate voyeur in other people’s lives, including their bedrooms, by hacking into their phones and everything.

To no surprise; the gaming community has denounced his ignorant remarks while he has become a laughing stock among members of the game and tech media. Many have been quick point out the fallacy in his statement while others have just called him out on his ignorant remarks.

Erik Kain of Forbes.com pointed out that Beck rhetoric has always been about Americans cultural decline while further stating, “So it’s really not surprising that he’s latched onto video games. Video games, to those who don’t play them, have a mysterious and threatening aura. They’re violent, decadent things.

Patricia Hernandez of Kotaku stated in her article, “Listening to him talk about Watch Dogs is kind of funny, since he’s convinced it’ll teach kids how to hack into his iPad.

Machinima official Twitter page stated, “Oh come on. Political commentator Glenn Beck believes #WatchDogs is teaching children how to hack

Watch Dogs creative director, Jonathan Morin, was quick to denounce Beck remarks via Twitter. Morin even responded to the remarks of his Twitter followers who mocked Beck’s misinformed opinion of the game.

Meanwhile most gamers have mocked Beck’s illogical connection to hacking or just say some offensive remarks about him on social media.

Despite Becks misinformed comments, many academic studies have shown that playing video games improves a subjects ability to make quick decisions along with overcome complex challenges. Meanwhile criticism of violence in video games has declined while the few that are published often lack any real credibility to support its argument.

This is also not the first time a political pundit ignorant remarks about a game has met with a backlash among the community. Most infamous was when Kevin McCullough of TownHall.com wrote an article that described Mass Effect as a rape simulator targeted at children.

Watch Dogs is an open world game that has players take on the role Aiden Pearce, a vigilante hacker, who is trying to avenge the murder of his niece. The game was released on May 27 for the PC and all major consoles.

Written for The Gamers Progress
05/31/2014

Kevin Spacey’s performance in ‘Call of Duty’ has generated buzz

After the official trailer for ‘Call of Duty: Advance Warfare’ was unveiled, one of the most talked about moment has been the performance of actor Kevin Spacey as the main villain.

The game will be set in a future were Private Military Companies have grown to have great influence around while one of them decides to turn against America. Spacey portrays the villainous head of a PMC and is featured delivering a monologue to the viewer about the futility of democracy.

Spacey’s performance has been well-praised by pundits in the game media while gamers have welcomed his talent to the series. In no time his name started trending on Facebook and Twitter while gamers discussed his role on websites like N4G.

Scott Watson stated on Twitter, Well damn me it’s @KevinSpacey turning up in the latest @CallofDuty game. Is there nothing this man can’t turn his hand to? Looks EPIC \o/.

Lachlan Davidson stated on Facebook, Not really a CoD fan but I’d be interested to see Spacey’s contribution to the game.

Several gamers have refereed to Spacey’s involvement as making the game feel like “House of COD” or “Call of Duty: House of Cards” (a reference to House of Cards). Luke Plunkett of Kotaku added, “If there’s one thing that could revive my interest in this most flagging of franchises, it’s by injecting a little House of Cards in it (not literally of course, that’s not Frank Underwood, but the tone and the timing of the casting says it all).

Spacey has joined the ranks of many Hollywood stars who have had a performing role in the Call of Duty series. In 2008; Gary Oldman and Kiefer Sutherland both had a major performing role in Call of Duty: World at War. Oldman returned along side Sam Worthington and Ed Harris for Call of Duty: Black Ops.

Worthington would return for Black Ops II while Harris was replaced by Michael Keaton. Meanwhile the role of Elise T. Walker in Ghosts was performed by Stephen Lang.

Call of Duty: Advance Warfare will be the eleventh game in the popular series that has sold over 100 million copies and on average has 40 million active players a month. The game is set to be released on November 4.

Written for Digital Journal

Criticism of violent video games has lost credibility

Despite advancements in technology along with the inclusion of mature content and themes, criticism of violent video games in the media has been on the decline according to the research of Greg Perreault.

The research attributed the decline to the core demographic became older (average gamer is 30 years old and has been playing for 13 years) and violence in video games having become accepted.

Giving credit to where credit is due; kudos to Perreault for conducting the first study on a trend many old-school gamers have started to notice, that is the controversy regarding violence in video games has died.

Perreault is correct that the core audience has matured and with it has video games as a media while the culture has grown to become a major element of pop-culture. In the 90’s it was just an expensive toy but today they are generating more revenue the movies at the box-office while attracting the talents of Hollywood icons.

During the progression; real scientific studies were done on the effects of video games on the audience and they have killed the myth that it “breeds killers”. Meanwhile studies have unveiled the positive effects video games have on the player such as rapid decision making, better overcoming complex problems, helping to develop effective organization skills.

The end result has been that any outrage about violence in video games can no longer be taken seriously while anyone who brings up the junk science is dismissed.

Such an example to look at would be Cassie Rodenberg and her in-depth critic about allowing gamers to have interactions with prostitutes in Grand Theft Auto. According to her observation of students who played the game; such a feature mentally justifies violence against women while recanting the struggles of a real women who are forced into such a life.

Rodenberg would have made a strong case were it not for one minor problem, she wrote her critical analysis in 2013 about Grand Theft Auto V. In no time readers began to pick apart and destroy her entire argument based on a naive approach to an outdated troupe of moral outrage.

Given how critics have praised the game for its thought provoking story that presents an in-depth analysis of the American Dream in a post-2008 crash society in a style influenced Jack Kerouac and Hunter S. Thompson, Rodenberg decision to focus on a controversy that is a decade old and very insignificant to the story gave the impression that she was too stupid to understand the games significance.

However; Rodenberg has not been the only person to debate the subject using an outdated mindset. Nobody could forget about the fake gamers at Salon.com and this example of a childish banter that tries to denounce the violence in video games using junk science and the writers own political outlook.

The very few times a video game has been criticized for its violent content was because of some very disturbing element that should always concern audiences. The content in question have been the obvious issues of rape and gruesome torture. No matter how mature the audience becomes; rape and torture will always be something disturbing while its presence in video games will never be tolerated.

The most resent example was the attention that Metal Gear Solid V: Ground Zeroes received after the ESRB listed “Sexual Violence” and “Intense Violence” as a listed content. This of course is referring to audio recordings of Paz being raped along with the open surgery she undergoes after being rescued. Despite the act not visually featured; the context of rape in any media is always going to be disturbing to the audience.

Several months earlier; Grand Theft Auto V was criticized for a plot point that required the player to torture a suspect. While some accused it of glorifying torture, many gamers found the moment to be very disturbing and hard to play.

Finally who could forget the controversy regarding Call of Duty: Modern Warfare 2 and the option of playing “No Russian”.  What made this level disturbing was not the fact the player participates in a terrorist attack against civilians but the atmosphere of the environment with screams of terror in background while people are being butchered as they flee or begging for their lives.

These examples attracted controversy because the content was a subject that the general audience will always find disturbing. It was not a game of simple blood and violence but a moment that the player would never forget.

As video games continue to the advance the story will explore darker and more mature themes that is going to attract controversy. However bickering about the simple of violence is an outrage that nobody is going to take seriously as the culture has moved pass that point.

Written for The Gamers Progress
04/5/2014

Review: Raices Cubanas 1941 by Alec Bradley

Several weeks ago; Bass acquired several new Alec Bradley cigars for the store. Bass was at first hesitant to add Alec Bradley to his inventory (due to the negative feedback from his customers) but the guys at JMG International highly recommended theses cigars.

Among the selection was Raices Cubanas 1941, a new cigar that was introduced at International Premium Cigar & Pipe Retailers Association 2013 Convention in Las Vegas.

Raices Cubanas 1941 is a mild cigar crafted with a mix of Honduras and Nicaragua filler while using a Nicaragua binder and a Honduras wrapper. The cigar is presented with a colorful cigar ring that is decorated with a design that pays homage to the first half of the 20th Century .

In the past we have not been too impressed with Alec Bradley cigars as at best they felt like “give-away” cigars. Raices Cubanas 1941 however really surprised us and this was our final verdict:
Bass: 7.5/10
Stan: 7/10
Charlie: 7/10
Customer #1: 7.5/10
Customer #2: 8/10

Raices Cubanas 1941 starts with a nutmeg flavor that has a hint of pepper. As the cigar progresses it develops a rich ceder flavor that still has the scent of pepper. By the end it has developed an earth flavor but it still has that pepper scent. During the smoke; the cigar has a smooth and relaxing draw that allows you to really enjoy the flavor.

Our final verdict is that the Raices Cubanas 1941 is a great everyday cigar that anyone could enjoy with their buddies after a long work week. It has also encourage us to give the other Alec Bradley cigars that Bass got a chance.

For more info about upcoming events and new products, please checkout our Facebook and Twitter page. 

Written for Campbell Cigar Club
11/30/2013
Original ArticleReview: Raices Cubanas 1941 by Alec Bradley

Foxconn interns alleged to have sabotaged the PlayStation 4

A forum post published by users claiming to be Foxconn interns alleged that the PlayStation 4 was deliberately mishandled and sabotaged during the manufacturing process.
Several posts about interns sabotaging the PS4 during the manufacturing process had appeared on message boards in China. These post failed to attract attention until reports emerged regarding problems with the system followed by a forum posted on IGN.com by a new user claiming to be a Foxconn intern.

The post claims that the user, “qbroid,” along with interns in the same position, made efforts to sabotage the PlayStation 4 during the manufacturing process. “qbroid” reinforces his story by also posting claims made by other interns on how they deliberately mishandled or tampered with the console.

“qbroid” states that the sabotage was done in retaliation for how Foxconn mistreated them. The post said: Since Foxconn are not treating us well, we will not treat PS4 console well.

In early October, it was reported that Foxconn was forcing student interns from the Xi’an Technical University to work overtime to assemble the PS4 or risk having their diplomas withheld. The allegations came a few days after Foxconn CEO Terry Gou stated that young people are interested in “easy and relaxing jobs” at the Asia-Pacific Economic Cooperation (APEC).

Foxconn is one of the largest manufactures of electronic products with clients like Apple, Sony, and Microsoft. It has also become infamous for its labor practices and working conditions that have driven several workers to commit suicide.

Written for Digital Journal
10/7/2013
Original Article: Foxconn interns alleged to have sabotaged the PlayStation 4